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PROG.TXT
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1995-07-21
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7KB
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153 lines
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· a musicdisk by ·
· · · · N e c r o s · · · ·
[ Five Musicians ∙ Straylight Productions ∙ Legend Design ]
════════════════════════════════════════════════════════════════════════════
(++++) C r e d i t s (++++)
Music / Interface Coding ·················· Necros
Interface GFX ····························· Xten/iCE
Sound Libraries ··························· DSIK 2.05 by Pelusa
(++++) S y s t e m R e q u i r e m e n t s (++++)
You must have at least a 386/16 to run this player, and a supported
soundcard (i.e. GUS/SB/WSS/PAS16/etc). The player should autodetect your
configuration with no problems if you have your ULTRASND or BLASTER
environment variables set correctly. However, if you have a problem with
running the .exe itself, all the modules are included as .s3m format, so
you can use your player of choice.
(++++) I n f o r m a t i o n (++++)
Progression was conceived over the process of approximately 3 months. Each
of the songs took a sizable amount of time, usually in the order of 20 to
40 hours, to complete. Hopefully the work was worth it. :) The coding took
me about a week (since my C skills suck :>) however I figured, might as well
do it myself, after all I am going to get my B.S. in comp sci in about a year
so i _better_ be able to code something. All tunes were written in
ScreamTracker 3.2, and all code was done in Watcom 10.0 with the PMODE/W
header from Tran.
It's very hard to continue to create and surpass what you have already
accomplished. In my case, I did not at first feel up to the somewhat daunting
task of trying to write a better musicdisk than my earlier Digital Psychosis
piece. DP took a really really long time to do, but thankfully the positive
response I have received from it has made the effort worthwhile.
With this musicdisk, I have taken a more realistic-sounding path. This is
evident in most of the tunes, especially in Metroplex and Greynote. It is
true that certain musical styles are almost impossible to represent
accurately in a tracker, but I firmly believe that it is possible to come
very close to something you would hear on a CD. By choosing good sample sets
and accurate orchestration, one can almost reach professional levels in a
tracker. Of course most of the samples are recorded at 22khz, 8-bit mono, so
there is a lack of resolution that one may notice as compared to a CD. It is
minimal, however, as I have tried to keep as much high-frequency data in as
was possible. Hopefully this results in a quite convincing set of music.
Many people will probably comment on the diversity evident in this
collection. It goes from club-jazz, to prog rock, to almost Aphex
Twin-sounding dance grooves, and back again. I make no apologies for this,
since I enjoy writing all of these styles, and more. Some people have said
that my general artistic touch/style carries through no matter what medium
the song is in, perhaps that is true, I obviously can't tell.. :)
I am in three groups, FM (Five Musicians), which is a group co-founded by
Mellow-D and myself. Read the FM.NFO file for more information about FM and
what its goals are. Legend Design is the German demo group with which I
contribute musik, and Straylight Productions is a commercial group consisting
of me, Basehead/FM, and Leviathan/Renaissance which produces music for
computer games, both MIDI and tracked. Currently we are working with Softdisk
Publishing and Origin Systems, and our work will be featured in a number of
on-the-shelf games.
I hope you enjoy this disk, most of the songs have taken an extreme amount of
effort to do, and it's taken a lot of time which could have gone towards more
profitable ventures. I did it because I care a lot about the music scene, and
want it to continue to be the wonderful creative forum it is. May it live
long and flourish.
Sincerely,
Andy Sega
Necros / FM
necros@dragon.axs.net
(++++) Greetings (++++)
The concept of 'greets' in general is pretty silly, since trying to write
down a list of ten thousand names who I would wish to say hello to is totally
beyond my capabilities. However there are some people which I would like to
thank for their specific help in the production of this musicdisk:
Basehead / FM - Your support and critiques of the songs has helped to
make them a lot better, my sincere thanks.
Pelusa - Muchas gracias for the DSIK 2.05 playing routines, it saved me a
lot of work.
Channel 7 Software, Softdisk Publishing, Origin Systems - My sincere thanks
for letting me do game music for your companies. Without that funding, I
would have to work some crappy job at some mall or something, and have no
time to ever be able to put this together.
#trax - Even though you get a bit lame sometimes, 95% of you are great
people, keep up the good work.
The FM members - Thanks for making my concept of a good music group a
reality.
Xten/iCE - Your art is phenomenal. thanks for helping me out :>
(++++) Legal Stuff (++++)
This archive may NOT be distributed on ANY CD-ROM without the express written
consent of Andrew G. Sega. Those who are discovered to have violated this
provision will be subject to extreme legal liability.
All music is (C) 1995 Necros / FM. All rights are reserved.
Sample-ripping is fine, as long as you let me know about it, and credit me
for the original ones that you use.
This archive may only be distributed in its ORIGINAL form. Re-release of the
music separately from the archive file is prohibited.
Distribution, duplication, and public performance in any medium is permitted
for non-commercial and non-profit purposes only.
(++++) Contact (++++)
To reach me:
e-mail: necros@axs.net
asega@ic.sunysb.edu
snail-mail: Andrew Sega (Necros / FM)
Room B35A, Whitman College, Roth Quad
State University of New York at Stony Brook
Stony Brook, NY 11790
To get the latest news/tunes:
ftp: dragon.axs.net /pub/demos/songs/necros
ftp.cdrom.com /pub/demos/music/incoming
ftp.mpoli.fi /starport/music/fm